![]() ![]() If you spend a lot of gold the map is done faster. Because in the end, once the map is done, all the gold spend is gone. However, I would think twice if I am going to use 100 USD, just to get an advantage that lasts only until the map is done. Players like you and me are fine spending some money freely on the game. Besides, that the amount of gold used usually limits itself. It is more difficult, than beating a normal player, but it can be done. You can beat a gold player, if you use the right tactics and plan your actions carefully. Yes, things may take a bit longer than normally and you might not have the option to do premium espionage, but from my experience - and I am a gold player too - the usage of gold does not make up for the lack of strategy and tactical planning. However, if you decide to play without gold, you do not get any significant disadvantage. There have been many discussions of Gold and if it should be used, why it exists and I don´t know what else.įirst of all, you can play the game, with or without gold. I am glad you like the game so far.Īctually, I would not make myself feel bad for other players leaving. In this regard, I am open to ideas, because many of you will know how this game work better than I do. Perhaps through winning games, but then that would be easy for money spenders anyway. So I think there needs to be a method for earning Gold other than Surveys or actual money. It is too slow a method when facing against guys like me who have money to spend. Possible solution: I have never like the survey idea as an alternative to earning Gold (or any game currency, for that matter). When other payers see that and realize that "that guy has more money than I do", then what is the point of them continuing? Of course they're going to start leaving, because money always wins!!! The Point: when a player comes in who has money, and they spend it, this game quickly becomes unplayable for anyone who isn't spending money (or perhaps, might be a more accurate word). The result: I had taken over half of Germany by the end of day two, most of Germany by day three. I started as France, was attacked by Germany on day one, then I used my Gold to give myself enough troops to retaliate. Now I have read in the forums that this is fairly common, but I personally feel that my arrival had something to do with it. Then the other players started leaving the game.FAST. Now, as for me, I have money, and I freely spent some on this game upon arriving and finding that Gold was the easiest way out of a bind I got in. 2nd Problem: So far, most of the players I have encountered so far have one thing in common they aren't spending any Gold. The Point: There is too much dependence on Gold conveyed in the tutorial. To give credit, it does make it so the tutorial goes much faster, but then upon playing for real, you realize that Gold costs real-world money, and that it is going to take time to do everything normally. The problem: The tutorial gives you the impression that Gold is very important to this game. That was the last bit of free gold I have seen so far. ![]() 1st Problem: Upon my arriving, the tutorial immediately shows you all the basics of combat then they show you how gold is! They even reward you a nice amount for completing the tutorial. I find this fascinating, in every sense of the word, but there is a problem with it, and it involves the tutorial, and Gold. As it was, I lost 2 squadrons.I just started this game a few days ago, so (disclaimer) I am not speaking as an expert on this game, but I have played enough of similar games to know what generally works better and what does not. It could have cost us the game at that point if I had lost those 20+ TB squadrons to my ally's ground units. Despite my ally and I immediately restoring "peace" and then restoring "share map," my TB wing was stuck on the ground being attacked by my ally's ground units at my ally's nearby air base until a game operator intervened. Embarrassingly, I apparently accidentally targeted my ally's ground units that were within 4 or 5 pixels of the enemy ground stack with one of my 4 or 5 substacks of TBs, thus starting an accidental war. I was using my patented "TB-chain attack," whereby I put the larger stack of 20+ squadrons on hover-patrol over the target and then peel off sub-stacks of 5 squadrons each for direct attacks in quick succession on the enemy ground stack for maximum offensive efficiency. the "Angry Birds") of about 20 squadrons to attack an enemy ground units stack in very close proximity to the ground unit stack of my ally, which I was supporting. Last October or November, I had two accidental "wars." One was my fault, a situation in which I was using my tactical bomber wing (a.k.a.
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